Trap
ContinuousBeast Rising
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3118
Once per turn, you can remove from play 1 face-up Beast-Type or Beast-Warrior-Type monster you control to select 1 other face-up Beast-Type or Beast-Warrior-Type monster you control. The selected monster gains the original ATK of the monster removed from play for this effect.
Beast Rising — Power Evaluation
Final Score: 40 ± 8 · Confidence: Medium
- Intrinsic: 38 · Deck: 41 · Meta: provisional
- Primary role: Utility · Secondary: Extender
Why it scores here
Beast Rising is a Continuous Trap whose only effect is a once-per-turn ATK transfer: it costs a face-up Beast or Beast-Warrior monster to give another one that monster's original ATK. It converts a Beast board into a larger attacker but adds no cards, no interaction and no material value, so its score is low. The 13 recorded decks run it in 4 archetypes at 2 copies each, which supports real accessibility, but no combo or guide evidence shows what it converts into in practice, so the score stays in the low 40s.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Run 2 copies in 13 of 13 sampled decks across 4 archetypes, but no searcher or combo-start data is supplied, so access is inferred from deck inclusion (observed for the deck count, inferred for the route). |
| Combo & Conversion | 30 | Card text only converts a removed monster's original ATK into a bigger board attacker; there are no recorded combo boards, so the conversion is text-only inference (inferred). |
| Resource Economy | 25 | The effect is a pure cost of one monster for an ATK gain with no draw, search or recursion, so it runs a net -1 body and is closer to a loss than even (verified from card text). |
| Effect & Interaction | 5 | The card has no negation, removal or hand-trap reach, so it provides no opponent interaction (verified from card text). |
| Material Utility | 5 | As a Trap it is never a material body, so this axis is near zero by design (verified from card text). |
| Resilience & Flexibility | 40 | It stays on the field as a continuous effect across turns, but it is a single face-up card with no redundancy and can be removed by any generic destruction (inferred). |
| Deck-Building Efficiency | 55 | It is a 2-copy, non-garnet Trap that needs no splash, but it does require a Beast-type board to do anything, so it restricts the deck slightly (observed from deck copies, inferred from text). |
Calculation
Weight profile: Utility / no clear role default (no secondary blend applied; Extender noted as secondary only). Intrinsic ≈ 38, Deck ≈ 41, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, combos absent, meta unknown)
Strengths
- Runs in 13 of 13 sampled decks across 4 archetypes, so it has a real home (observed)
- Cheap to run at 2 copies with no garnet or lock cost (observed)
- Continuous effect stays on the field across turns (verified)
Weaknesses
- Costs a monster to gain ATK, so it is a net body loss (verified)
- No negation, removal or hand-trap reach (verified)
- Only works with face-up Beast or Beast-Warrior monsters on board (verified)
- Single-copy-style trap with no searcher route in the evidence (inferred)
Counters / choke points
- Generic destruction or removal of the continuous Trap (inferred)
- Opponent board wipes that clear Beast-type monsters before the effect can be used (inferred)
Best use
Utility ATK-pump for a Beast or Beast-Warrior board; a finisher booster rather than a starter. Decks: Bujin, Borrel, Gaia The Fierce Knight, Aroma. Suggested copies: 2.
Evidence & gaps
- Verified: Effect is a once-per-turn ATK transfer that removes one face-up Beast or Beast-Warrior monster you control as cost; Card is a Continuous Trap with no negation or removal text; Legal in TCG, OCG, MasterDuel and DuelLinks formats
- Observed: Run 2 copies in 13 of 13 sampled decks; Appears in 4 distinct archetypes with Bujin at 53.8%
- Inferred: Accessibility comes from deck inclusion rather than a searcher route; Combo conversion is limited to a single ATK-boost board attacker; Resilience is low because it is a single face-up Trap
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






