Beast Rising
Trap Continuous

Beast Rising

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Once per turn, you can remove from play 1 face-up Beast-Type or Beast-Warrior-Type monster you control to select 1 other face-up Beast-Type or Beast-Warrior-Type monster you control. The selected monster gains the original ATK of the monster removed from play for this effect.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 8, 2026
40± 8/ 100
Power Score
Intrinsic 38
Deck 41

Beast Rising — Power Evaluation

Final Score: 40 ± 8 · Confidence: Medium

  • Intrinsic: 38 · Deck: 41 · Meta: provisional
  • Primary role: Utility · Secondary: Extender

Why it scores here

Beast Rising is a Continuous Trap whose only effect is a once-per-turn ATK transfer: it costs a face-up Beast or Beast-Warrior monster to give another one that monster's original ATK. It converts a Beast board into a larger attacker but adds no cards, no interaction and no material value, so its score is low. The 13 recorded decks run it in 4 archetypes at 2 copies each, which supports real accessibility, but no combo or guide evidence shows what it converts into in practice, so the score stays in the low 40s.

Axis scores

Axis Score Evidence
Accessibility 45 Run 2 copies in 13 of 13 sampled decks across 4 archetypes, but no searcher or combo-start data is supplied, so access is inferred from deck inclusion (observed for the deck count, inferred for the route).
Combo & Conversion 30 Card text only converts a removed monster's original ATK into a bigger board attacker; there are no recorded combo boards, so the conversion is text-only inference (inferred).
Resource Economy 25 The effect is a pure cost of one monster for an ATK gain with no draw, search or recursion, so it runs a net -1 body and is closer to a loss than even (verified from card text).
Effect & Interaction 5 The card has no negation, removal or hand-trap reach, so it provides no opponent interaction (verified from card text).
Material Utility 5 As a Trap it is never a material body, so this axis is near zero by design (verified from card text).
Resilience & Flexibility 40 It stays on the field as a continuous effect across turns, but it is a single face-up card with no redundancy and can be removed by any generic destruction (inferred).
Deck-Building Efficiency 55 It is a 2-copy, non-garnet Trap that needs no splash, but it does require a Beast-type board to do anything, so it restricts the deck slightly (observed from deck copies, inferred from text).

Calculation

Weight profile: Utility / no clear role default (no secondary blend applied; Extender noted as secondary only). Intrinsic ≈ 38, Deck ≈ 41, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, combos absent, meta unknown)

Strengths

  • Runs in 13 of 13 sampled decks across 4 archetypes, so it has a real home (observed)
  • Cheap to run at 2 copies with no garnet or lock cost (observed)
  • Continuous effect stays on the field across turns (verified)

Weaknesses

  • Costs a monster to gain ATK, so it is a net body loss (verified)
  • No negation, removal or hand-trap reach (verified)
  • Only works with face-up Beast or Beast-Warrior monsters on board (verified)
  • Single-copy-style trap with no searcher route in the evidence (inferred)

Counters / choke points

  • Generic destruction or removal of the continuous Trap (inferred)
  • Opponent board wipes that clear Beast-type monsters before the effect can be used (inferred)

Best use

Utility ATK-pump for a Beast or Beast-Warrior board; a finisher booster rather than a starter. Decks: Bujin, Borrel, Gaia The Fierce Knight, Aroma. Suggested copies: 2.

Evidence & gaps

  • Verified: Effect is a once-per-turn ATK transfer that removes one face-up Beast or Beast-Warrior monster you control as cost; Card is a Continuous Trap with no negation or removal text; Legal in TCG, OCG, MasterDuel and DuelLinks formats
  • Observed: Run 2 copies in 13 of 13 sampled decks; Appears in 4 distinct archetypes with Bujin at 53.8%
  • Inferred: Accessibility comes from deck inclusion rather than a searcher route; Combo conversion is limited to a single ATK-boost board attacker; Resilience is low because it is a single face-up Trap
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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